Category: Dev Blog

Well That Didn’t Last Long!

Well That Didn’t Last Long!

May 21, 2020 | By

Blogs are old fashioned now. Someone told me they’re like vlogs only in black and white. Funny stuff that! Everyone who’s anyone is doing a vlog, and blogs are dead. The way people consume information in this modern era is very visual and stimulating, and I’m not sure people even read nowadays. Sadly, I’m not […]

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Back To It!

Back To It!

May 20, 2020 | By | Add a Comment

OK, my detour this past week into web site development has come to an end. Mission accomplished, and everyone is happy. And so I turn my attention back towards my little game project. Hooray! I was in the middle of coding various weapons, and so that is where I rejoin the fray. I have 3 […]

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The Best Laid Plans..

The Best Laid Plans..

May 15, 2020 | By | Add a Comment

I have a fairly tight, albeit self imposed schedule on this new game project, and so far I’ve been doing OK, keeping on track, checking stuff off my task list and making steady progress. And then 2 days ago, I got a call from a friend in distress; Her website, which I built for her […]

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The Pickup Artist

The Pickup Artist

May 13, 2020 | By | Add a Comment

After my lazy weekend working on the high score stuff, which I ultimately shit-canned trying to keep the game in scope, I got my head down to finish up the pick-ups and power-ups in the game. I’ve been working on in-game pick-ups the past couple of days. Pick-ups are bonus items like secondary weapons, power-ups, […]

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Building a High Score Web Service (Considerations)

Building a High Score Web Service (Considerations)

May 10, 2020 | By

As part of this new game, I’m planning on having a global high score system where players from anywhere can post their initials and have them displayed across all game instances, and on the game website. Technically, doing that is pretty straight forward. You have some code running on a web server that receives and […]

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Enemy Wave Daily Dev Update: Day #1

Enemy Wave Daily Dev Update: Day #1

May 9, 2020 | By | Add a Comment

Honestly, I didn’t get much done today. It’s Saturday and there are a ton of distractions all vying for my attention. I was supposed to be working on my high scores web service (which is mostly done), and the in-game UI and high score table functionality (which is NOT mostly done), but I ended up […]

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On The Importance of Tea and Chocolate in Game Development

On The Importance of Tea and Chocolate in Game Development

May 9, 2020 | By

Tea and chocolate are two very important things in my life, and they both bring me an enormous amount of joy. Both things are linked with good times and good memories of places and people. Putting all that emotional stuff aside, taking a step back, and looking at tea and chocolate objectively, they both have […]

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Aaaand We’re Off!

Aaaand We’re Off!

May 9, 2020 | By

Day #1 OK, it’s not really day number 1. I’ve actually been working on this prototype for about 5 weeks now. I woke up one day with a monkey on my back whispering in my ear to make a twin stick shooter. Not sure why, but I’ve always loved the genre and have never got […]

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New Developer Blog (Enemy Wave)

New Developer Blog (Enemy Wave)

May 8, 2020 | By | Add a Comment

ENEMY WAVE DEVELOPER BLOG! Because the world needs another grumpy old game developer blogging about his game dev escapades, and because I happen to be developing a game right now, AND because I’m stuck in my house hiding from COVID-19, I’ve decided to do a dev blog. Hooray! Over the next few months, you can […]

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