Source Code Archive

I’ve been a games programmer for a very long time now, and over the years I’ve collected quite a lot of source code from the games I’ve worked on.  Unfortunately, a lot of the code is still owned by other people, and cannot be shared.  I have older archives though, on the NES, and Sega Genesis, that I can share, and they are linked below.

Feel free to download and play with the code as you will.  One important thing to note, this code is made available for educational purposes only!  You are NOT allowed to make money from this source code, in any way, shape or form.

Cheers!

Please don’t link directly to these files. Please link to this page. Thanks!

Magician (NES) Project Archive

This was the first game that Eurocom Entertainment Software ever made.  I designed the game and programmed all the tools and game editors. We pitched the game to Taxan Kaga in Japan and they liked it and gave us our first gig.  The rest, as they say, is history.  Sadly, Eurocom recently closed their doors for good, after 25 years of making games. The archive is for educational purposes only and you are not allowed to make money from it in any way.

John Smith Special Agent (aka James Bond Jr.) (NES) Project Archive

This was Eurocom’s second game. I programmed it in 1989/90, but it wasn’t released until 1992, under the new title “James Bond Jr.”, by THQ Inc. The archive is for educational purposes only and you are not allowed to make money from it in any way.

Hero Quest (NES) (Unreleased) Project Archive

I programmed this as a quick freelance gig for Gremlin Graphics during the summer of 1991, just after leaving Eurocom, and waiting to go to the US to work for ACME Interactive.  I programmed this in my back bedroom, with the windows open, and the sunshine streaming in, listening to Radio One’s “Our Tune”. Good times! The archive is for educational purposes only and you are not allowed to make money from it in any way.

Ex-Mutants (Sega Genesis) Project Archive

First game I programmed in the US for ACME Interactive   They became Malibu Interactive, before the game was released.  This was the game I learned the Genesis system and the 68000 programming language on! The archive is for educational purposes only and you are not allowed to make money from it in any way.

Cliff Hanger (Sega Genesis) Project Archive

Second game I wrote for Malibu Interactive, based on the dubious movie by the same name. The archive is for educational purposes only and you are not allowed to make money from it in any way.

Batman Returns (Sega CD) Project Archive

The lead programmers on this projects were John O’Brien and Andrew Green, John programmed the 3D driving game (which this package contains), and Andrew programmed the platform game sections (which is not included in this package). I was the support programmer for the overall project, responsible for the “shell”, including the intros, titlepage, menus, cut-scenes, and various other tools and stuff. I also wrote the code that glued the two separate games together, and all the Sega CD disc loading and IO stuff.  The team of artists, programmers and designers at Acme Interactive in the early 90s were some of the most talented, coolest people I’ve ever had the pleasure of working with in the games business. The archive is for educational purposes only and you are not allowed to make money from it in any way.

Gargoyles (Sega Genesis) Project Archive

My final game on the Sega Genesis (sniff), and the one I’m probably most proud of.  The game was hard to write and took me almost a year to complete.  There’s a lot of really cool coding in this game (at least by 1995 standards). The game was released in 1995 by Buena Vista Games (Disney Software). The archive is for educational purposes only and you are not allowed to make money from it in any way.

Gargoyles Prototype / Test (SNES) Project Archive

A SNES version of Gargoyles was in development alongside the Genesis version, and this is a very, very early project archive by Pete Fokos (who happened to also make one of my favorite Vic20 games, Spiders of Mars). At some point the project was taken over by Joe Sengir, who took the game much further before it was cancelled. The archive is untouched, as found, and contains some tool executables, source code, and a ROM image that will run in an emulator. The build has a titlepage, some music, and a selection of test levels that are very rudimentary. The archive is for educational purposes only and you are not allowed to make money from it in any way.

Have fun with the project packages!  If you have any questions or (sensible) comments, feel free to leave them below!

If you feel that any of this source code infringes on your copyright, and you would like to discuss removing any of these packages, feel free to contact me.  Thanks!

2 thoughts on “Source Code Archive

  1. I’m just wondering, why isn’t the Batman Returns source code hosted here? Because to my knowledge, not only is it the only Sega CD source code available to the general public, but is also a masterwork of a pseudo-3D graphics engine. Just wondering why it’s blanked out.

    –Kyle

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