Author Archive: Chris

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Pub Quest (C64) BASIC Listing

Pub Quest (C64) BASIC Listing

March 19, 2019 | By | Add a Comment

This is possibly the most boring post ever, but I wanted to preserve this silliness for posterity. This is the listing for the first commercially published game I ever made. It’s called “Pub Quest”, it’s 100% BASIC, and I wrote it in 1983. The game was published by a Dream Software based in Basingstoke. They […]

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Retro Gaming Interviews

Retro Gaming Interviews

July 23, 2018 | By | Add a Comment

I’ve made a bunch of games, and some of them are really old. I’m talking 30+ years old, which is a bit trippy really. Lots of people who played the games back then, are grown up now and love to reminisce about the good old days. And they were good. Fast forward and here I […]

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Immortal Darkness: Curse of The Pale King (PC/Steam) Announced

Immortal Darkness: Curse of The Pale King (PC/Steam) Announced

November 3, 2017 | By | Add a Comment

After almost a year and a half of quiet, hard work, we have finally, officially announced our game, Immortal Darkness: Curse of The Pale King. Check out the game website; http://immortaldarkness.com Check out our announcement trailer..    

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WordPress Admin Dark Theme – Stylish

WordPress Admin Dark Theme – Stylish

June 5, 2017 | By | Add a Comment

Following on from my previous post about hacking the dark theme on VS 2017, I thought I’d share another useful trick for making the WordPress Admin Dashboard nice and dark and easy on the eyes. There are various addons for Chrome that will let you invert the screen (Deluminate), or modify a page’s CSS (Stylebot), […]

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Visual Studio 2017 High Contrast Theme Dark Registry Hack

Visual Studio 2017 High Contrast Theme Dark Registry Hack

May 31, 2017 | By | 7 Comments

I run a high contrast Windows theme because I have crappy eyesight. I also program for a living and use Microsoft Visual Studio. Visual Studio has a rather lovely “Dark” theme that suits my tired old eyes very well. Unfortunately, Microsoft won’t let me use their nice “Dark” theme, because someone at Microsoft thinks they […]

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So You’ve Made a Game! Now What?

So You’ve Made a Game! Now What?

March 20, 2017 | By | Add a Comment

Sometimes I’ll get a hare up my ass and a sudden urge to write something. This happened a couple of days ago, and I ended up putting a blog post about marketing and publishing on Gamasutra. The blog got featured, so that was pretty cool! Check it out here.. So You’ve Made a Game! Now […]

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Immortal Darkness: Curse of The Pale King

Immortal Darkness: Curse of The Pale King

February 20, 2017 | By | Add a Comment

I’ve been working on a new game for the past year and we’re now a month or so from being at Alpha. This means most everything is in and done, barring polish, bug fixing, game balance and progression, and the trillion other tiny bits and bobs that need to be done to call the game […]

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Site Got “Hacked”

Site Got “Hacked”

February 15, 2017 | By | Add a Comment

So, as usual I wasn’t paying attention to this site, and it got “hacked”. I’d read about the WordPress REST API vulnerability a couple weeks ago and I made a point of updating my various WordPress sites. I completely forgot about this one. Typical. I updated and rolled back the silliness that they injected into […]

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The Only Thing That is Constant is Change.

The Only Thing That is Constant is Change.

September 25, 2016 | By | Add a Comment

I don’t update this site often, and I always get a kick out of reading the last few posts, sometimes years old, and having a laugh at my sincere naivety. It also makes me cringe a little, to read about stuff that just never panned out for one reason or another. Oh well, such is […]

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Advice For People Wanting To Make Games

Advice For People Wanting To Make Games

July 15, 2015 | By | Add a Comment

What advice would you give someone wanting to get into the games business? I get asked this question a lot.  My first thought is, don’t bother. But that’s just my evil, English sense of humor talking. I recently did an interview where this question was asked again. This pretty much boils down everything I think […]

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