Author Archive: Chris

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Enemy Wave Daily Dev Update: Day #1

Enemy Wave Daily Dev Update: Day #1

May 9, 2020 | By | Add a Comment

Honestly, I didn’t get much done today. It’s Saturday and there are a ton of distractions all vying for my attention. I was supposed to be working on my high scores web service (which is mostly done), and the in-game UI and high score table functionality (which is NOT mostly done), but I ended up […]

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On The Importance of Tea and Chocolate in Game Development

On The Importance of Tea and Chocolate in Game Development

May 9, 2020 | By

Tea and chocolate are two very important things in my life, and they both bring me an enormous amount of joy. Both things are linked with good times and good memories of places and people. Putting all that emotional stuff aside, taking a step back, and looking at tea and chocolate objectively, they both have […]

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Aaaand We’re Off!

Aaaand We’re Off!

May 9, 2020 | By

Day #1 OK, it’s not really day number 1. I’ve actually been working on this prototype for about 5 weeks now. I woke up one day with a monkey on my back whispering in my ear to make a twin stick shooter. Not sure why, but I’ve always loved the genre and have never got […]

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New Developer Blog (Enemy Wave)

New Developer Blog (Enemy Wave)

May 8, 2020 | By | Add a Comment

ENEMY WAVE DEVELOPER BLOG! Because the world needs another grumpy old game developer blogging about his game dev escapades, and because I happen to be developing a game right now, AND because I’m stuck in my house hiding from COVID-19, I’ve decided to do a dev blog. Hooray! Over the next few months, you can […]

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Pub Quest (C64) BASIC Listing

Pub Quest (C64) BASIC Listing

March 19, 2019 | By | Add a Comment

This is possibly the most boring post ever, but I wanted to preserve this silliness for posterity. This is the listing for the first commercially published game I ever made. It’s called “Pub Quest”, it’s 100% BASIC, and I wrote it in 1983. The game was published by a Dream Software based in Basingstoke. They […]

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Retro Gaming Interviews

Retro Gaming Interviews

July 23, 2018 | By | Add a Comment

I’ve made a bunch of games, and some of them are really old. I’m talking 30+ years old, which is a bit trippy really. Lots of people who played the games back then, are grown up now and love to reminisce about the good old days. And they were good. Fast forward and here I […]

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Immortal Darkness: Curse of The Pale King (PC/Steam) Announced

Immortal Darkness: Curse of The Pale King (PC/Steam) Announced

November 3, 2017 | By | Add a Comment

After almost a year and a half of quiet, hard work, we have finally, officially announced our game, Immortal Darkness: Curse of The Pale King. Check out the game website; http://immortaldarkness.com Check out our announcement trailer..    

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WordPress Admin Dark Theme – Stylish

WordPress Admin Dark Theme – Stylish

June 5, 2017 | By | Add a Comment

Following on from my previous post about hacking the dark theme on VS 2017, I thought I’d share another useful trick for making the WordPress Admin Dashboard nice and dark and easy on the eyes. There are various addons for Chrome that will let you invert the screen (Deluminate), or modify a page’s CSS (Stylebot), […]

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Visual Studio 2017 High Contrast Theme Dark Registry Hack (Updated)

Visual Studio 2017 High Contrast Theme Dark Registry Hack (Updated)

May 31, 2017 | By | 7 Comments

I run a high contrast Windows theme because I have crappy eyesight. I also program for a living and use Microsoft Visual Studio. Visual Studio has a rather lovely “Dark” theme that suits my tired old eyes very well. Unfortunately, Microsoft won’t let me use their nice “Dark” theme, because someone at Microsoft thinks they […]

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So You’ve Made a Game! Now What?

So You’ve Made a Game! Now What?

March 20, 2017 | By | Add a Comment

Sometimes I’ll get a hare up my ass and a sudden urge to write something. This happened a couple of days ago, and I ended up putting a blog post about marketing and publishing on Gamasutra. The blog got featured, so that was pretty cool! Check it out here.. So You’ve Made a Game! Now […]

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