Category: Games Business

A Celebration, Some Closure, and Giving It All Away

A Celebration, Some Closure, and Giving It All Away

December 13, 2022 | By

2023 marks my 40th year in the games business, making games pretty much continuously since 1983. Yes, I’m old. To mark this auspicious occasion, I’m hanging up my debugger and retiring from game dev (yeah, right). Obviously I’m still gonna mess around with the odd prototype here and there (told you so), but I don’t […]

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So You’ve Made a Game! Now What?

So You’ve Made a Game! Now What?

March 20, 2017 | By | Add a Comment

Sometimes I’ll get a hare up my ass and a sudden urge to write something. This happened a couple of days ago, and I ended up putting a blog post about marketing and publishing on Gamasutra. The blog got featured, so that was pretty cool! Check it out here.. So You’ve Made a Game! Now […]

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Advice For People Wanting To Make Games

Advice For People Wanting To Make Games

July 15, 2015 | By | Add a Comment

What advice would you give someone wanting to get into the games business? I get asked this question a lot.  My first thought is, don’t bother. But that’s just my evil, English sense of humor talking. I recently did an interview where this question was asked again. This pretty much boils down everything I think […]

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Words of Advice:  Working in America

Words of Advice: Working in America

March 26, 2013 | By | Add a Comment

I get hit up quite often by students or other young adults, for advice on getting into the games industry. I was asked today, by a student in the UK, about working in America. I thought I’d share the soul crushing advice I gave him .. Working in America can be tricky, particularly for someone […]

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A Rambling Rant About Games and The Games Industry

A Rambling Rant About Games and The Games Industry

March 25, 2013 | By | Add a Comment

Is the game industry about to change radically? There are a lot of pundits that seem to think it is. I spent a long time making mainstream games on consoles, and the only people making any real money were the publishers, the company owners, and sometimes the IP owners. That is, if the game made […]

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